|
Ever
fancied trying some of these so-called 3D manoeuvres????
Not
sure how to????
Read
on
..
Hovering
and torque roll
Hovering
is one of the most difficult 'stunts' to master with an RC model.
Large models or very light models with large control surfaces are usually
the most capable.
To
enter the hover, you can either perform a harrier or a wall. Small
funfly models usually prefer to harrier into the hover, whereas more F3A
based 3d models can do either.
Balance
the throttle so that the model is neither climbing or descending...
you will probably never reach a throttle point where the aircraft is
stationary along the vertical axis, you have to play the
throttle. Steer the model using the rudder; you may need to
hold in some right rudder and right aileron to counteract the torque of
the propeller on the engine. Keep the aircraft vertical by using the
rudder, elevator and throttle.
Once
you can hover in one place, try torque rolling, smaller models may need to
be helped by using left aileron, but some models will automatically roll
by themselves. Try to use the elevator more than the rudder when
torque rolling, and eventually it will become easier than hovering in one
place.
Blender
The
blender is the ultimate 'wing test' manoeuvre!
Start
with lots of height, throttle at idle, and push down so that the model is
diving toward the floor. Add full left aileron, then after two full
rotations, quickly add full down elevator, and full right rudder, the
model will violently stop descending, and should turn into a complete
blur, even at idle.
IF
you have confidence in your wing, try adding full throttle!!

Wall
The
wall, aka popup or cobra, is an instantaneous dump of airspeed and a
transition from level flight to vertical. Technically this manoeuvre
is a 'power stall'.
It's
incredibly easy to perform, but it looks very messy if you don't do
it with smooth entry and exit.
Fly
along straight and level, with sufficient airspeed. no, you
don't need to be racing, but you don't want to be at walking pace
either unless you have a very capable model! When you feel the urge
simply pull full up elevator very quickly, as soon as the mode has rotated
90 degrees start taking out the elevator deflection. That's it,
increase power and fly away, or you can go into a hover, torque roll,
waterfall, anything!
For
smaller models spoilerons may help to make the wall transition neater.
Snap
roll
The
snap roll is a very pretty yet easy to perform manoeuvre.
Flying
multiple snaps is simple, however, perfecting your snaps to pattern
standard so that they start and stop exactly on time is a lot more
difficult. The basic stick movements are up elevator and the rudder
and ailerons both in the same direction. If you wish to fly a
negative snap, use down elevator and opposite rudder to aileron
movement.
Once
you've mastered the basic manoeuvre, practise 1 1/2 snap rolls, snaps from
or to knife-edge, it is an excellent transition manoeuvre and one of key
elements to an eventful freestyle flight.

Harrier
The
Harrier is a nose-up forward flight.
Use
3D rate elevator and also spoilerons (both ailerons raised slightly) help
stable the model.
It
may be necessary to 'play' with the elevator, easing it off, juggling
with the throttle..... Learning to hover on a cheap funfly model will
teach you the necessary corrections, and boost your low level 3D
confidence.
The
inverted Harrier is as simple as a harrier, but upside down. You may
be better to first practice your inverted rudder control by performing an
inverted elevator towards yourself.... you need to put the rudder to the
side which you want the model to turn.
Flat
spin
The
flat spin is a normally slowly descending spin where the wings are almost
or completely level.
Your
spin direction is controlled by the rudder. For an upright spin you
will use full up elevator and the ailerons and rudder will both initially
be the same direction. once the spin is 'going' you can release the
aileron to make the wings more level. You need to experiment with
how much to take out and you will eventually get a feel for it.
The
same applies for an inverted spin except the ailerons and rudder are
opposite initially.
Hope
this wets your aerobatic appetites.
More
to come soon!!!!!!!!!!
Happy flying!!!!!
Paul Bellingham
Email: rafmaa-airmansrep@rafmaa.co.uk
|